Watch Dogs
Developer Ubisoft
Publisher: In-house
Release date: Spring 2014
Though
in recent years, Ubisoft has been happy to milk the Assassin’s Creed
licence until its ruddy teats squeaked, let us not forget that the
space-wizards-thru-history mega-franchise was born of huge creative
risk: a new IP that cost so much develop that, rumour has it, sales
didn’t cover the cost of development until its sequels were on shelves.
Now, the same gigantic studio, Ubisoft Montreal, has unveiled Watch Dogs
- a game with no smaller a scope than Assassin’s Creed, combining the
complex sedition of information warfare with brutish third-person action
and, it is suspected, with some sort of clever multiplayer/singleplayer
crossover. It’s not only a showcase for the kind of polygon-crunching
power the cutting edge PC can generate (finally loosed from the shackles
of last-gen cross platform releases) but it also establishes a fiction
that Ubisoft hopes will see it through the next decade.
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